![]() I haven't gotten past the Cadia sector in my new campaign, but I am wondering about whether there are any stability issues or game-breaking bugs with the point value changes, though? One thing that really concerns me are invasions-I don't look forward to dealing with 5000 or 7000 point incursions! Now, these ships are actually worth the cost! For example, previously, there was no good reason to take a Dauntless Mk 1 or a Battle Barge Mk 2. Originally posted by Tacitus:So far, I'm truly enjoying this mod a lot! What appeals to me most are the changes to lances-the way that the damage on prow-mounted weapons has been boosted significantly makes those variants a lot more useful in the campaign. (Working on it)ħ: Possibly adding the Phalanx and Blackstone Fortresses. Cooperating with the VI mod to get some new shiptypes into the game! Yes we are talking and sharing information etc to further the modding scene. Adding two new Necron Battleships (1 Done)Ħ. Further change to stats of ships, abilities, weapons etc (Done)ĥ. Create a new shiptype - The Gloriana Class Battleship (Working on it)Ĥ. Make changes to carriers/ordos to make "Carriers great again". ![]() Make sure that all the previous statchanges are carried over to the current mod. Here is an outlayer of my plans with the mod as of now:ġ. Thankfully Im working on the next version to make it all work again. ![]() Ok so the big "Necron patch" screwed the mod up. IMPORTANT - because of the latest big patch the mod does not work as intended anymore. Massive fleets, stats overhaul and changes, tweaks of abilities and a ton of other changes that affects both the Campaign mode and Skirmish mode." "An ongoing overhaul of the RTS game Battlefleet Gothic Armada 2. The first public mod for BFGA2 has been released:
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